I'm a developer, building games, web applications, and tools. I enjoy tinkering with Godot, LibTcod, Web UI frameworks, D&D, and deck-building games.
Above: Rome is a deck-building card game, made as simple as possible, while still allowing varied play styles, including many economic approaches and rushing. The cards are updated automatically from a spreadsheet, permitting rapid iteration with production-grade assets.
Below: A great deal of time has been spent generating and rendering procedural landscapes. Surreal, haunting environs and stark lighting always draw me in.